

From the small things like the offhand reference to the flooded fields that drowned many paratroopers, to the large things like the mission that involves removing obstructions that are preventing the gliders from landing, Brothers in Arms really puts the player there, from the early breakout at Exit 4 off Utah Beach all the way to the final showdown at Carentan. Though there are some definite concessions made for the sake of the game, Brothers in Arms is an undeniably authentic experience. From there you'll move on to clearing out towns, blowing bridges, and keeping Jerry from overrunning your command posts. Consequently, you can expect early missions to involve linking up with other paratroopers and taking out German defenses. Nearly all of the locations and events and characters you'll encounter in this game have been drawn from the actual experiences of the 502nd Regiment over those seven days. The game takes place over seven days, starting with the nighttime drop and ending with the action at Hill 30. You play as Matt Baker, a sergeant in Fox Company of the 502nd Parachute Infantry Regiment, 101st Airborne Division.
BROTHERS IN ARMS ROAD TO HILL 30 2005 SERIES
Through a disastrous series of misdrops, they found themselves far from their original target and far from the other members of their company.

These paratroopers were effectively on their own until Allied forces could secure an exit off the beaches. Just after midnight on D-Day, hours before the landing craft made their way to the shores of Normandy, paratroopers from the 101st and 82 Airborne parachuted behind German lines to disrupt the defenses and forestall the inevitable counterattacks that were sure to be launched once the Allied troops landed on the beaches.
